ROTE Star Planner

Oakland Republic Raiders

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Projected stars
Known / target
Target gap
Deploy pool / phase
Zero eligible slots
Guild GP
History mode

Last Attempt Performance

PhaseCM/SM TPOther TPDeploy GPDeployed AttemptsWavesWave Eff.

Recommended Main Path

SM ✓ badge appears when all 6 platoons are complete — SM eligibility opens up that phase, and unlock SMs (Bracca, Tatooine) can open bonus planets for the next phase. SMs themselves grant no TP; their value is shards/currency rewards.

Nearest Next Stars

PhasePlanetCurrentShortfall to next

Planet Platoon Coverage

PlanetPhLaneFillable 1-PhaseZero slotsCoverageLimiter

Bottlenecks

UnitReqSlotsOwners

Bonus Unlock Readiness

Guild Special Mission Ability

Members meeting the minimum character requirements to run each tracked SM. Requirements are per-guild-member; higher numbers = more SM clears available. SMs grant 0 Territory Points — their value is shards/currency rewards plus the deploy GP of the runners.

SMPhaseLaneRunners Max TPNeededStatus

Optimizer Diagnostic

Per-phase side-by-side comparison of last TB's actual results vs the model's projection. Model TP column splits flat platoon TP from per-member TP so the Δ against actual_tp (also per-member) is apples-to-apples. Click a row to drill into per-planet detail.

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Stars so far (P1–current)
Projected total (all 6)
Suggestion source
Open preload carry
Guild GP
Phase deploy budget
Suggestions:

Phase 1

Mission Availability (this phase)

MissionPlanetTypeEligibleMax TPRequirement

Model Notes

Test: Fetch Single Player

Enter an ally code to inspect the raw data structure returned by Comlink. Good for verifying the integration before a full guild pull.

Pull Full Guild Roster

Pulls every guild member's complete unit roster and saves it as a CSV. After the pull succeeds, click ⟳ Reload data in the header to apply it to the optimizer.

Upload TB Status CSV

Upload a TB stats CSV (same column format as data/tb_data.csv) into the tb_status table. Replaces the table contents in full. After upload, click ⟳ Reload data to apply.

Unit Icon Asset Map

Rebuilds the baseId → ae2 asset-name map by matching against the live ae2 manifest. Runs automatically after a guild pull; trigger here if unit icons go missing between pulls.

Click "Load assignments" to fetch per-player data.

Officer Assignment Planner

Projected stars
Phase placements
Coverage
Icon sourceSWGOH.GG

Mission Assignment Board

Every CM, Fleet, and SM by phase & planet with its character requirements and the members who qualify. Click a mission to expand the eligible roster. 0 eligible needs roster work; <10 is thin.

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Closest to Unlocking Bottleneck Slots

These characters have zero eligible players guild-wide, but some members are one relic upgrade away. Prioritise relicing these to open more operation fills.

CharacterPhPlanetNeed Have R–1Members (upgrade away)

Per-Player Platoon Assignments

Each player's eligible platoon slots sorted by priority — Critical (≤2 eligible guild-wide), High (3–5), Normal (6+). Assign critical slots first.

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Running stars
0
Press Play or Step to walk the optimizer's path phase by phase.

Phase Log

PhasePlanetStarsTotal TPDeployStrategy

Planner Logic

Optimizer

  • Uses roster operation coverage, mission eligibility, TB history, and deploy GP to pick the highest-star path.
  • Main lanes advance only after a planet earns at least one star at phase end.
  • Zero-star planets keep preload TP; starred planets reset carry and move to the next lane planet.
  • Fleet CM capacity is calculated from ship eligibility and counts separately from character CMs.

Manual Plan

  • Adjust completed platoons, CM waves (1 or 2 of 2), fleet clears (always 1 wave), and committed GP for each active planet.
  • Phase deploy budget shows the per-phase GP pool (from last TB's deployed-GP history in Use history mode, or 96% of roster GP in Estimate mode) minus what you've committed on this phase. Guild GP is the total roster pool for reference.
  • Bonus zones (Zeffo, Mandalore) trap your GP if you cross R1 without R3. Either stay below R1 to preload, or commit enough to clear R3 (287.2M Zeffo / 396.5M Mandalore). R1 and R2 give tokens but no star, and trigger lockout for the rest of the event.
  • Apply suggestion fills the current phase from the optimizer model; Reset clears manual inputs.

Assignments

  • Select the phase and active planets, then choose whether bonus planets are enabled for that phase.
  • Platoon toggles turn a platoon on or off for assignment planning. Each platoon has 15 placements; only 15/15 yields the flat TP reward.
  • Manual adds are character-first: choose the required slot, then choose an eligible member.
  • Suggestions assign SMs first, avoid consuming SM units when possible, prefer lower-GP platoon fills, spread work across members, and respect the 10-unit-per-player-per-planet cap on Operations.
  • Officer hierarchy: lock SM units → reserve top combat squads (GLs, Jabba, Aphra, capital ships) → use lowest-utility characters for platoons.

Live Data

  • Fetch a single player to test Comlink connectivity.
  • Pull the full guild roster to refresh the planner database.
  • Upload a TB status CSV to calibrate deploy GP and mission performance from the last run.